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Turning Visitors into Customers: Maximising Retail Potential for Museums

sgEngage

Museum shops can and should be more than just walls of collection postcards and bins of branded pencils. With captive audiences, a link to the creative, and consistent footfall, shops in museums have ample opportunity to maximise retail potential by offering products that appeal to visitors and have a clear connection to collections. .

Museum 97
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Find the Future: The Game.

Game 140
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come? My focus is on how children learn science.

Game 52
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Non-Fungible Fundraising: NFTs for Good

Whole Whale

NFTs are also called crypto collectibles, and are the digital assets that are used in the popular game CryptoKitties. For a little history here, the game CryptoKitties was the first major use case for NFTs and has been a huge success. In fact, the game was so popular that it slowed down the Ethereum network when it launched.

Artist 105
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Self Care in the Museum Workplace

Connection Cafe

The following post was originally published on the Center for the Future of Museums blog. On Wednesday, August 8, over 300 museum professionals joined CFM director Elizabeth Merritt and Seema Rao, principal of Brilliant Idea Studio , to explore self-care in the museum workplace. But effort and efficacy are not the same.

Museum 21
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Supporting Museum Tribes & Fans through Shared Ritual

Museum 2.0

Many people ( Paul Orselli , Linda Norris , Pete Newcurator ) in the museum field have written about the question of museum "tribes"--based partly on Seth Godin's book , partly on the longstanding fan culture that pervades our lives through sport , celebrity, and shared experience of mass events. There are staff in plush costumes.

Museum 45
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Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Museum 2.0

Ken is a game designer and writer who develops narrative, collaborative augmented reality experiences about serious issues. Now, that game, GISKIN ANOMALY , is live. GISKIN ANOMALY is a “historical fiction” game I created for Rich Cherry and the Balboa Park Online Collaborative. What’s the opposite of Voicemail Hell? Mysterious!

Lesson 49