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64 Online Stores That Benefit Nonprofits and the Greater Good

Nonprofit Tech for Good

The Field Museum Store offers gifts for those interested in science and cultural, natural, and human history. Proceeds go to both the talented artisans that create the beautifully crafted products in the UNICEF Market and to help UNICEF save and protect children. Perfect gifts for the nonprofit techie! 3) Lipslut :: lipslut.com.

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6 Generations of Giving: Who Gives the Most and How They Prefer to Give

Nonprofit Tech for Good

Environmental issues, education, and children’s welfare are some of the areas that resonate with this generation. They are drawn to interactive and gamified approaches to philanthropy, seeking immediate and visible impact. They value transparency and are more inclined to research organizations before donating.

professionals

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Report Shows How Nonprofits are Taking the Lead with Digital Engagement

Saleforce Nonprofit

Personalized engagement is about understanding the needs and preferences of the people you serve —from communication channels like text messaging or phone calls to the history of engagement with your organization—and empowering your team to meet people’s needs each time they engage with you. Action for Children , a U.K.-based

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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

Many exhibit developers create thoughtful interactives intended for all ages and then discover that old familiar pattern--kids engaging while parents stand back and watch. In children's museums and science centers, this relationship is at its most extreme. And yet in the museum world, we still see interactives as being mostly for kids.

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Interview with Bryan Stevenson: On Juneteenth and Justice

Saleforce Nonprofit

Bryan Stevenson (BS): It’s important that we have a new consciousness about the problems created by our history. So while it was an extraordinary moment, there is so much about our history that we’ve got to change. When we teach history in the United States, we often skip the parts that are not so wonderful.

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Putting the AI in Education: Stepping Toward Generative Artificial Intelligences 

sgEngage

If we had known the full consequences of Steve Jobs showing us that first iPhone on stage in 2007 and its impacts on our lives, attention, interactions, children, environment, physical and mental health, what hard questions would we have asked? We didn’t ask.

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Improving Family Exhibitions by Co-Creating with Children

Museum 2.0

With the support of museum staff, children developed the exhibition theme, selected the objects, designed the space, developed interpretative materials (including interactives), managed the budget, raised sponsorship, created press and marketing materials, put on the opening party, led interpretative tours, and trained museum guides.