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5 Hybrid Event Ideas for Youth Organizations

Qgiv

Another hybrid fundraising idea designed with kids in mind is a hybrid video game event. For older kids and teens that benefit from your youth organization, a video game tournament is a great opportunity for them to show off their skills while raising funds for your organization. Hybrid fundraising galas.

Ideas 52
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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

MySpace was designed to be a marketing tool. Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. The mother from Missouri that pretended to be a teen boy and cyberbullied a young girl to the point where she committed suicide.Tragic yes, but MySpace’s fault?

Myspace 190
professionals

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Introducing Abbott Square Part 3: Community Participation Builds a Community Plaza

Museum 2.0

This is the second installation in a series of posts on the Santa Cruz Museum of Art & History (MAH)'s development of Abbott Square , a new creative community plaza in downtown Santa Cruz. Whose vision of downtown are we designing for? I love art and performances and family festivals. What amenities does it need?

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Jen Louden, Savor and Serve: How I Have Fun, Do Good

Have Fun - Do Good

Jen Louden, Savor and Serve: How I Have Fun, Do Good After reading my friend Keri Smith's book The Guerilla Art Kit , my 16-year-old daughter Lillian decided it would be delish to write little-bitty love notes and plaster them all over our tiny town. She's just started a one year experiment in savoring and serving the world.

Fun 74
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Teenagers and Social Participation

Museum 2.0

I immediately flashed to my work with art museums and staff members' concerns that older, traditional audiences will shy away from social engagement in the galleries. Many teens love to perform for each other. First, teens often have incredibly tight social spheres. Second, teens today are incredibly aware of "stranger danger."

Teen 49
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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Museum staff create an exhibit by a traditional internal design process, but the exhibit, once open, invites visitors to contribute their own stories and participation. But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation."

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The Art of Relevance Sneak Peek: How the London Science Museum Became More Relevant to Deaf Families

Museum 2.0

This month, I'm sharing a few chapters from my new book The Art of Relevance in advance of its release. The Art of Relevance has a central metaphor that relevance is a key that unlocks the door to meaningful experiences (which live in a room). To get into this chapter, imagine that your institution/program/art is a room.

Museum 20