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How to get your educational nonprofit into classrooms, without leaving the office

The Nerdy NonProfit

One method for an educational nonprofit to expand its reach is by getting into the classroom remotely through the use of modern technology. Students with limited resources can benefit tremendously from remote classroom access by educational nonprofits. Virtual classroom connections. Interactive games.

Classroom 130
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Back to School: New Tech for the Classroom of the Future

Byte Technology

Or teachers can turn learning into playtime with games for math and science that educate as they entertain. Featuring a wide field of view and highly intuitive head tracking, both connect to their respective devices and operating systems and, because they’re comfortable and light, are perfect in a classroom setting of antsy kids.

Classroom 100
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Games for Change Keynote: James Shelton, US Department of Education

Amy Sample Ward

You are in the business every day of figuring out how to have people engage, have fun, and build skills – change their behaviors through games. For example, we just closed an RFP to solicit proposals to build a game for kids k-3 to better understand STEM. Some have said that coming decades will bring a game layer to the internet.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change. For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. SOS_SLAVES. BOTTOM LINE & FUNDING.

Game 81
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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. I have to say that this turned out to be a pretty time consuming piece to write because the games are pretty fun and surprisingly high quality.

Library 61
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Games for Change Keynote: James Shelton, US Department of Education

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. You are in the business every day of figuring out how to have people engage, have fun, and build skills - change their behaviors through games. Some have said that coming decades will bring a game layer to the Internet. So how do you do that?

Game 60
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MathAndCoding Turns the Library into a Coding Classroom (Part 2)

Tech Soup

In addition to visual programming and Java, MathAndCoding now offers classes on HTML, CSS, and template-based web design, as well as a Technology Day event where they introduce games and apps for different platforms. MathAndCoding volunteers are now doing this at more than 12 libraries in the region. Check it out ! Image: MathAndCoding.

Library 36