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Games Games Games

Museum 2.0

Museums have used games to engage visitors for decades. From full on role playing games to scavenger hunts, games can be digital or analog. Barry Joseph and I chatted games this week. SR: I came to games before I came to museums. We also run an annual game program, called GameFest Akron.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Find the Future: The Game.

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Museum Verbs and Defining Who are We.

Museum 2.0

After the International Committee on Museums spent some time debating the definition of museums, many folks took up the charge on social media to give their own definitions. We’re in a moment in our field where we’ve spent a few decades becoming interactive. We need new #MuseumVerbs. Let me suggest one to start us off: Let go.

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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). The tours are pricey, personalized, NOT affiliated with the museums involved… and very, very popular.

Museum 55
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4 Ways AI is the Next Big Game-Changer in Museum Membership & Attendance

Connection Cafe

Museums and nonprofits can also reap huge benefits from employing artificial intelligence, particularly in their membership and development departments. Nonprofits and museums depend on dedicated, but oftentimes limited, development staff to sift through countless prospects to determine which ones are priority. Source: Blackbaud.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come? My focus is on how children learn science.

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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

When talking about active audience engagement with friends in the museum field, I often hear one frustrated question: how can we get adults to participate? Many exhibit developers create thoughtful interactives intended for all ages and then discover that old familiar pattern--kids engaging while parents stand back and watch.