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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). The tours are pricey, personalized, NOT affiliated with the museums involved… and very, very popular.

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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.

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What Hours Should Museums Be Open?

Museum 2.0

An exhibiting artist approached me recently at an evening event at the museum. But it's a question that many museums seem to address inadequately. It's interesting to me that so many museums debate admission fees but don't get comparably riled up about open hours. he said, "I have some feedback for you. He's right. They aren't.

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Ze Frank Takes Over (My) Museum

Museum 2.0

I get excited about a lot of things in my work at the Santa Cruz Museum of Art & History. That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above).

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Game Friday: Supporting Community Influencers

Museum 2.0

The Austin Game Developers Conference is finishing up, and from it comes Gamasutra's intriguing account of the session on Engaging and Empowering Community Influencers. There are some obvious ties to the role of "community" in museums. How do these game companies steer the discussion? around gameplay. Read the comments.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

A few weeks ago, I learned about Scholastic Books' new series, The 39 Clues , which ties together a ten-book mystery with an online gaming environment. I've long been interested in the power of cross-platform experiences, so I was excited to see today's New York Times article about the evolving relationship between books and video games.

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Thinking about User Participation in Terms of Negotiated Agency

Museum 2.0

Early this month, I got the chance to hear legendary game designer Will Wright (Sim City) give a talk. I''ve followed Wright''s work for years because of his unique perspective on the potential for game-players to be game-makers - in other words, to co-create the gaming experience. Both games have rules.

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