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Ze Frank Takes Over (My) Museum

Museum 2.0

I get excited about a lot of things in my work at the Santa Cruz Museum of Art & History. That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above).

Museum 45
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Get on the Bus: How Mass Transit Design Affects Participatory Potential

Museum 2.0

There's a tag applied to many Museum 2.0 posts called "Unusual Projects and Influences." Posts under that tag tend to examine non-museum things, from malls to games to ad campaigns , and draw some design lessons for museums from their foreignness. We have childhood memories of social bus rides.

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Sheroes You Should Know: Inspiring Stories for #WomensHistoryMonth

EveryAction

Game-Changers. Despite her family's affluence, Lorraine Hansberry's childhood in Chicago during the 1930s was not without hardship, discrimination, and segregation. Shero Game-Changers. Ready to support more female game-changers? Thought Leaders. Revolutionaries. Future Sheroes. Sheroes in Literature. Zora Neale Hurston.

Story 133
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Treasure Hunts, Tactile Domes, and Other Layered Beings

Museum 2.0

At first listen, the book sounded like a childhood favorite of mine, The Eleventh Hour , a lavishly illustrated whodunit riddled with ciphers and a solution in a sealed envelope. It changed the way I think about narrative game design. When I get a new board game, I expect to play it many times (if it's any good).

Museum 25