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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.

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Thinking about User Participation in Terms of Negotiated Agency

Museum 2.0

Early this month, I got the chance to hear legendary game designer Will Wright (Sim City) give a talk. I''ve followed Wright''s work for years because of his unique perspective on the potential for game-players to be game-makers - in other words, to co-create the gaming experience. Both games have rules.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

A few weeks ago, I learned about Scholastic Books' new series, The 39 Clues , which ties together a ten-book mystery with an online gaming environment. Their article focuses on an "either-or" relationships, tackling the question of whether reading or gaming is more conducive to learning. But the Times missed the boat.

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Another Exclusivity Paradox: Secret Gardens, Hidden Museums

Museum 2.0

When you find a bar with your favorite song on the jukebox, or a museum room that feels like your grandmother's living room, you suddenly feel a strong affinity and are able to see yourself reflected in the space. Taking pleasure in hidden things increases when you live in an environment where everything is available and highly documented.

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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

Jane McGonigal and the folks from IFTF have released a new future-casting game/collaborative experience called Signtific Lab. The thing that excites me about this is not the opportunity to use all the weird-colored cardstock hanging around the supply cabinets of most museums. machines) for informal learning environments?

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Game Friday: Lessons in Environmental Storytelling from an Imagineer

Museum 2.0

There's a game design source I used extensively at the beginning of development for Operation Spy: Gamasutra. If anyone out there is considering creating an industry catch-all site for museum-related content, I highly recommend Gamasutra as a model. Can museums afford to indulge in this kind of fantasy?

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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. Both staff and visitors host TV programs in the space that range from interviews to game shows to salon chair ministries. is in conflict with (currently, Iran).

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