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Trainer’s Notebook: The Digital Nonprofit: A Participatory Workshop

Beth's Blog: How Nonprofits Can Use Social Media

There are different ways to design a participatory workshop. A more participatory approach, and one that Allen Gunn uses, is to crowdsource provocative questions from participants. Culture and mindset (governance): We have digital expertise within the senior leadership team and board of trustees. Reflection and Takeaways.

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Will They Play in Pyongyang? Culture, Geography, and Participation

Museum 2.0

I saw how participatory techniques were working in diverse museums around the world. It is not culturally-determined. What may be culturally-determined, however, is HOW people want to participate. European museum visitors appear more comfortable engaging in interpersonal dialogue and social games with strangers.

Culture 49
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5 Games Supporting Nonprofits’s Missions, from Low-Tech to High-Tech

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I went to my first Games for Change Festival ten years ago, in 2005 and have been a fan and supporter ever since. Games — both digital and analog — provide a great opportunity for inviting players to interact with a real-world causes and societal challenges. Games for a New Climate.

Game 50
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Participatory Internships in Santa Cruz this School Year

Museum 2.0

I'm particularly excited about two internships that relate to participatory exhibition design. First, there is the Participatory Exhibit Design Internship. These interns work with our curatorial team to develop interactive and participatory components for upcoming exhibitions. Exciting, right?

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Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Museum 2.0

Ken is a game designer and writer who develops narrative, collaborative augmented reality experiences about serious issues. Now, that game, GISKIN ANOMALY , is live. GISKIN ANOMALY is a “historical fiction” game I created for Rich Cherry and the Balboa Park Online Collaborative. What’s the opposite of Voicemail Hell? Mysterious!

Lesson 49
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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? The other three are cultural, and I'm not sure how accurate they are.

Teen 24
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Community-Driven Social Impact: Presentation & Workshop at Amplified Leicester

Amy Sample Ward

Amplified Leicester is a city-wide experiment designed to grow the innovation capacity of Leicester by networking key connectors across the city’s disparate and diverse communities in an incentivised participatory project enabled by social media. Get the game pieces here: Playing grid. Technology cards. Roles cards. You Examples.

Impact 123