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A Decade of Museums and Museum Work

Museum 2.0

I love alternative history novels. I was thinking I’d do a few alternative histories of museums for the first post of the last month of the decade. As I imagined a world without the many museum tech projects of the decade, I felt inherently sad about the imagining away the successes that friends and colleagues have enjoying.

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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). The tours are pricey, personalized, NOT affiliated with the museums involved… and very, very popular.

Museum 55
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8 Museum Apps Doing Good

Care2

This week we’ve found apps from museums. Mobile apps are an interesting way for museums to advance their educational missions beyond people’s expectations. You can read seafood guides including one for sushi lovers, browse a full list, or view seafoods categories for Best Choice, Good Alternative, and Avoid.

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Designing a Desktop Menu That Actually Helps Your Audiences Navigate

Forum One

Designing a desktop menu is one way; it’s one aspect of navigation that informs a website’s overall structure. If you have top-level landing pages and want to encourage users to interact more with them instead of the pages below, a standard basic menu may be a better alternative. Two words often used interchangeably.

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Guest Post: Community and Civic Engagement in Museum Programs

Museum 2.0

Writing my masters thesis for Gothenburg University’s International Museum Studies program while also working four days a week as the Director of Community Programs at the Santa Cruz Museum of Art & History this spring was certainly a challenge but also an incredible opportunity.

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Challenges, Rules, and Epic Wins: Using Game Design to Build Visitor Loyalty

Museum 2.0

Last week, as part of my museum's year-long Loyalty Lab project , we hosted a workshop for Bay Area museum professionals with special guests Ian Kizu-Blair and Sam Lavigne of the game design firm Situate. Ian and Sam design real-world games that encourage people to engage in ordinary environments in extraordinary ways.

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Blueprint Book Club Part 1: How Do You Create a Future-Thinking History Museum?

Museum 2.0

Imagine you've just been tasked with developing an innovative, future-thinking national museum for your country's history. Blueprint is the story of a group of people who tried to create a Dutch Museum of National History (INNL). The Museum directors released Blueprint as a showcase for these plans. Immersive design.

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