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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

It is a digital reality – a cyberspace made up of multiple virtual worlds – that combines components of social media, gaming, virtual reality (VR), augmented reality (AR), cryptocurrencies, and non-fungible tokens (NFTs). A visit to the Second Life Marketplace can help you better understand the concept of shopping for NFTs in the Metaverse.

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Daniel Ben-Horin Visits the Nonprofit Commons in Second Life

Tech Soup

On July 8, 2011, founder and co-CEO of TechSoup Global Daniel Ben-Horin paid a special visit to the Nonprofit Commons in Second Life. Nonprofit Commons is an archipelago in the virtual world of Second Life, housing social benefit organizations from around the globe. What Lies Ahead.

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

Blogger Wagner James Au who reports on Second Life is seated next to Susan.) The TechSoup Virtual Office at Second Life take by Jeska Linden. This month I'm exploring the topic of digital games for social change. I hope to learn about the full spectrum of games for serious outcomes.

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10 Digital Marketing & Fundraising Trends for Nonprofits in 2022

Nonprofit Tech for Good

Gaming for Good. Gamers also gather in person for gaming marathons and conferences to raise money for charity. There will be multiple realities in the metaverse, such as Second Life (founded in 2003), and there is currently a global race to build the metaverse. Resource: What is Cryptocurrency? A Primer for Nonprofits.

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Nonprofit Commons in Second Life Survives Griefing Attack

Beth's Blog: How Nonprofits Can Use Social Media

According to Wikipedia, a griefer is "a slang term used to describe a player in an multiplayer video game who plays the game simply to cause grief to other players through harassment. " Griefing can be a problem in Second Life, although it does not happen at every location all the time.

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TechSoup Taiwan Talks Gaming for Social Good at Net Tuesday Event

Tech Soup

that focused on gaming for social good. According to a 2010 statistic, people around the world spend three billion hours a week playing video games. TechSoup Taiwan discussed a few organizations that are using gaming to raise awareness about certain issues. Gaming for Good Resources.

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Berkman Island on Second Life

Beth's Blog: How Nonprofits Can Use Social Media

(Click through to the larger version to read the poster) I've been going to meetings on information island at the TechSoup area in Second Life where a small group of avatars interested in nonprofits and Second Life have been busy working on some exciting plans lead by Susan Tenby of TechSoup. Next meeting is 10:30 a.m.