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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

Teen 24
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. "Where were you last night?"

Design 31
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

Machine Project (Los Angeles, CA). Machine Project is a non-profit storefront arts venue that hosts a dizzying array of eclectic classes, workshops, events, and occasional exhibits. Elsewhere is another collection-based project, but in this case, the collection is the basis for artwork rather than the other way around.

Culture 49
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Goal of the centennial project was to shine the light on the library’s resources and get new audiences engaged in the collections and connected to the curators and staff. Trying to engaged the teen-to-twenty-something who normally may not use the research library. Find the Future was the overarching theme of the projects.

Game 140
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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. I''ve never worked in such a supportive, energized, active environment. We''re investing a lot in a public plaza project outside of the museum.

Museum 49
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Chase Community Giving Contest: The Organizations on the Leaderboard Go Up and Down

Beth's Blog: How Nonprofits Can Use Social Media

The top 100 included a mix of nonprofits with an operating budget of under $10 million with programs in designated Chase corporate responsibility areas: education, health care, housing, the environment, combating hunger, arts and culture, human services and animal welfare. . Real time leaderboards make the contest very transparent.

Contest 62
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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. It’s a thrilling challenge to the traditional form of art museum exhibit design, and better yet, visitors like it. First, the environment.

Denver 21