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Teenagers and Social Participation

Museum 2.0

Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit. Many teens love to perform for each other. First, teens often have incredibly tight social spheres.

Teen 49
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Co-Creating Exhibits with Teens and Volunteers: The Importance of Criteria

Museum 2.0

This summer, I worked with the Chabot Space & Science Center on a design institute in which eleven teens from their Galaxy Explorers program designed media pieces for an upcoming Smithsonian exhibition on black holes. There was no initial design, no graphics, and no idea of where the teen' work would fit into an overall structure.

Teen 20
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content. Would you design an interactive exhibit that only 1% of visitors would want to use? Tags: guest blogging participatory.

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When in Your Life Were You Most Afraid to Talk to Strangers?

Museum 2.0

And while most of them aren't likely to jump at the opportunity to talk to strangers in the near future, several commented that they'd like to try more "social engineering" experiments in their lives. For me, the experience changed my perspective on what teens want from social environments and encounters. What's your experience?

Life 21
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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content. Would you design an interactive exhibit that only 1% of visitors would want to use? Tags: design participatory museum usercontent.

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The Great Good Place Book Discussion Part 3: Pockets of Third Places

Museum 2.0

You can join the conversation in the blog comments, or on the Museum 2.0 We don’t have any expectations that adults will interact with their children while they are in the space; instead we are perfectly comfortable with giving them a space where they know their child is safe while they interact with each other.

Place 23
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Many institutions do this unintentionally--by providing post-its or comment books, pens or crayons. I encourage you to share your own rules and thoughts on this in the comments. Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors."

Design 31