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Berkman Island on Second Life

Beth's Blog: How Nonprofits Can Use Social Media

(Click through to the larger version to read the poster) I've been going to meetings on information island at the TechSoup area in Second Life where a small group of avatars interested in nonprofits and Second Life have been busy working on some exciting plans lead by Susan Tenby of TechSoup. Next meeting is 10:30 a.m.

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Second Life: Debunking Myths, Identifying Opportunities - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

Second Life isnt just about wasting time, however, nor are its "residents" exclusively teens hunkered down in their parents basements with Hot Pockets and Red Bulls - there may be real marketing potential for both for-profit and nonprofit organizations. million total (500,000 active monthly) residents of Second Life. (IDI)

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Live Blog Post from MacArthur Foundation: Virtual World Event on Philanthropy

Beth's Blog: How Nonprofits Can Use Social Media

MacArthur Foundation hosted its first discussion in Second Life to explore the role that philanthropy might play in virtual worlds. We're trying a year of conversation about how to enter the culture in Second Life and the role of philanthropy. " Linden: Second Life is a world being built by the people in it.

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NpTech Tag Roundup: Election Day, NPTech Blog Chatter, and Tool Talk

Beth's Blog: How Nonprofits Can Use Social Media

executive summary here ) ContinuousProgress: Better Advocacy Through Evaluation is an online guide to more effective foreign policy advocacy and evaluation. Second Life and Other Games Nedra Weinreich shares her experience attending the CDC's Second Life experience with an interview the U.S. Full report here )

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Tear It Down and Virtual Guantanamo: Two Examples of Virtual Advocacy

Beth's Blog: How Nonprofits Can Use Social Media

Both projects are engaging examples of virtual advocacy, with one creating a virtual representation of the detention center in the virtual world Second Life and the other, a flash-based web site that has a video game quality to it. The mixed-reality discussion took place in real life at Seton Hall and in the virtual world, Second Life.

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Ethical Storytelling for Nonprofits: A Detailed Guide

Neon CRM

Tokenism: According to Merriam-Webster, tokenism is “The policy or practice of making only a symbolic effort.” But it can get a second life with a short version condensed to fit into a series of photos or a 60-second Instagram Reel. To that aim, there are two important terms to know.

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Virtual Worlds for Insurrection and Revolution in Education

Beth's Blog: How Nonprofits Can Use Social Media

privacy policy; money (micro-pays, conversion to RW currency); mgmt of abusive behavior; access via subscription, secure areas, age-restricted areas? Example virtual worlds: Second Life; Active Worlds; Entropia; Olive. Legal and Mgmt : open source?; IP (who owns created objects?); Example engines: Multiverse, Croquet, Delta3D

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