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Designing for Nonprofits: Our Commentary + Experience

Media Cause

Within Media Cause’s Creative, Brand, and Design team, one of our favorite things to do— besides creating incredible work for our clients—is sharing inspirational and educational resources with each other: articles, POVs, webinars, classes, books, case studies, blogs, tutorials, cheese. Creative-problem solving on a small budget.

Design 52
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Accessibility Goals: Moving Past Compliance

Forum One

It can be uncomfortable to admit, but many web designers, myself included, first learned about digital accessibility as a regulation. Can a screen reader process this content? It’s not a way to design—it’s simply design. The best way to measure how you’re doing and what problems need solving is by asking real people.

professionals

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

The content focuses on the question of WHY we collect and how our collections reflect our individual and community identities. This exhibition represents a few big shifts for us: We used a more participatory design process. We focused more on design. A million thanks to them. You can find several more photographs here.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. This is a problem for two reasons. Consider a mural.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. This is a problem for two reasons. Consider a mural.

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? The first of these reasons is practical.

Teen 24
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Avoiding the Participatory Ghetto: Are Museums Evolving with their Innovative Web Strategies?

Museum 2.0

I’d never attended before and was impressed by many very smart, international people doing radical projects to make museum collections and experiences accessible and participatory online. Are participatory activities happening on the web because that is the best place for them? Is this a problem? I think so.