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Kiva in Second Life: Interview With Official SL Volunteers

Beth's Blog: How Nonprofits Can Use Social Media

Second Life kiva.org volunteer: Julles Boucher Kiva.org , a micro-finance organization, has funded nearly 17,0000 loans to entrepreneurs in developing countries and last week crossed the $11 million rank. I discovered this when I clicked on Skeeboo Tammas's profile while chatting with him in Second Life. His profile said.

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More about that Homeless Avatar in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Remember the homeless avatar in Second Life that got a lot of attention a few weeks back? Rik Riel and Nedra Weinreich also wrote it up and I suspect it probably inspired a few Second Life Doubter's Club posts. The idea came up when we were talking about Second Life, and that you start the off without anything.

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'Second Life' Creator Linden Lab Cuts Staff By 30 Percent | News & Opinion | PCMag.com

AFP Blog

Second Life' Creator Linden Lab Cuts Staff By 30 Percent | News & Opinion | PCMag.com.

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Second Life: Debunking Myths, Identifying Opportunities - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

Second Life isnt just about wasting time, however, nor are its "residents" exclusively teens hunkered down in their parents basements with Hot Pockets and Red Bulls - there may be real marketing potential for both for-profit and nonprofit organizations. million total (500,000 active monthly) residents of Second Life. (IDI)

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Listen First! Finding Networks and Connections in Social Media

Amy Sample Ward

Mixed Reality events – conference going on in Second Life with a live streamed video into Second Life, it expands the audience exponentially. industry and local news. Google Alerts – remember that they aren’t always accurate or enough to find everything. Multi-channel conversations. Communities.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Social Simulators

Beneblog: Technology Meets Society

At the NCTI conference, we also heard from someone from Second Life. It also seems to be a place where similar social interaction scenarios can happen (in addition to the frequently sexually oriented interactions that are already a major part of any new tech innovation!). That was great news!

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