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Using Art and Motion to Expand a Powerful Brand

Forum One

The Simmons Talks are an opportunity for the museum to reach new and different audiences and engage them outside of the structure of a museum visit. The inaugural event in the series also happened to feature artists who are personal heroes of mine. Endowed by Dr. Ruth J.

Arts 79
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Elevating Events: The Role of the Entertainment & Program Chair

Greater Giving

This role goes beyond just ensuring the aesthetics of the event; it’s about crafting an experience that resonates with your audience, leaving them eagerly anticipating the next edition. A well-structured program keeps the audience captivated and ensures that the event flows smoothly from start to finish.

Roles 40
professionals

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Six Steps On The Leadership Journey Of Development Professionals

Bloomerang

Your work behind the scenes is to establish a structure—plans, systems and processes—by which the nonprofit may reach its advancement goals. Be open to collaborating on programs, events, and funding opportunities with other local organizations that serve the same or complementary constituencies. Organized recordkeeping is key.

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Designing for Nonprofits: Our Commentary + Experience

Media Cause

While much of the branding and design inspiration we run across is either from consumer brands or individual artists, it all provides us with the opportunity to discover new principles, practices, and approaches that we can incorporate into our nuanced nonprofit world. What would the structure be like? What about content?

Design 52
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The Art of Tech: Zero1 Festival App to Capture the Crowd

Tech Soup

As recently noted by Frank Barry of Blackbaud, technology plays a key role as the art and culture sector engages its audience. Siembieda-Gribben structured the hackathon to maximize learning and shared knowledge. The app should: be accessible to the widest possible audience. A Community Comes Together.

Arts 58
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21 Strategic Lessons for Creating Great Nonprofit Games

Tech Soup

Game Audiences. Think about your intended audience first when creating a social impact game. Think about your intended audience first when creating a social impact game. (MB). Determine the technology platform after designing for audience, context, and impact goals. Games are a $60 billion global industry. (MB).

Game 55
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A Community-Driven Approach to Program Design

Museum 2.0

After several months of planning massively collaborative programs (a typical monthly event might involve 50 partners), we've realized that the people who are best at helping us come up with ideas are not necessarily the people who are best to help us execute them. Moving from community needs out to possible projects/collaborators.

Program 49