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Free Webinar May 13: Using Second Life to Collaborate and Connect

Tech Soup

The virtual world of Second Life is a platform that is a 24/7 always-on online community where the world’s content is entirely user-generated. Tags: Event Online Seminar Using the Web and Internet. This free webinar on May 13 at 11 a.m. Hear from Susan Tenby, Jessica Dally, and Renne Brock-Richmond who will: read more.

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Peter Morville is A Woman in Second Life and Other IA Summit Secrets.

Beth's Blog: How Nonprofits Can Use Social Media

Stacy Surla invited me to participate remotely at the IA Summit taking place this weekend in Las Vegas on a panel about IA in Second Life and informal poster session to introduce Second Life to IA folks. I had skype with a video camera and Second Life application opened (which kept crashing my computer.)

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First Thoughts on Second Life

Michael Stein's Non-profit Technology Blog

I've been listening with one ear to the buzz about Second Life and non-profits for a while now, and paying it very little attention. The interest in using Second Life for online community building in the non-profit space has been high lately, and not just on the geeky fringe. Tags: nptech , secondlife , ACS

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Second Life and Communities of Practice Group Action Learning Project

Beth's Blog: How Nonprofits Can Use Social Media

Right now there's a group of us trying to do some action learning about how to facilitate virtual collaborative work and learning in Second Life. To make life easier the boxes will grow bigger and after about an hour they will disappear. The first level is the second life literacy skills - how you move around and communicate.

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

Blogger Wagner James Au who reports on Second Life is seated next to Susan.) The TechSoup Virtual Office at Second Life take by Jeska Linden. The online environment is capable of supporting hundreds or thousands of playters simultaneously over the Internet. At least once a month, I jump down rabbit holes.

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After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - The Chronicle of Higher Education

AFP Blog

After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - The Chronicle of Higher Education: "Some colleges that have built virtual classrooms in Second Life—the online environment where people walk around as avatars in a cartoonlike world—have started looking for an exit strategy.".

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Your Questions about Second Life?

Museum 2.0

When Sibley decided to start a Second Life -focused business last year, I thought he was nuts. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas. There have been lots of posts all over the place about Second Life and museums.