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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She is using the virtual media capabilities in Second Life , among others, to navigate her continued research. These virtual libraries are meant to support different aspects of student learning, making the aggregate and perhaps distributed content of a physical library more accessible. Success in Second Life.

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Virtual Morocco in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar with a fez I pocked up in Virtual Morocco in Second Life, a student project! I've been curious what a virtual Angkor Wat or other cultural wonders of the world look like in Second Life? The students will be presenting this formally in a week or so.

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

The live video feed was being streamed from the Netsquared gathering in San Francisco happening at the same time as the virtual gatherng in Second Life. Jeska Linden , Community Manager for Linden Labs, has the mike in her hand, while her avatar is behind the podium in Second Life. that didn't last long or ruin the event.

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Microsoft OneNote Gives Dyslexic Kids a New Learning Experience

Tech Soup

The Ordyslexie program, in combination with Les Ateliers du Bocage, has helped more than 1,500 dyslexic French students become more independent and confident in school. This program has improved academic performance and is loved by both students and parents. The copies are submitted on a USB flash drive or directly."

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Level Up and Change the World: Gamification Apps

Tech Soup

SF Heroes is a disaster preparedness iPhone app for the San Francisco area created for the San Francisco Department of Emergency Management. NYC Haunts is a mobile game created by the Global Kids Online Leadership Organization in a partnership with the New York Public Library.

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The Horizon Project

Beth's Blog: How Nonprofits Can Use Social Media

The role of the Journalist Panel is: These journalists will be given priority access to the teachers and on a permission basis will be allowed to interview students with teachers present. The report identifies six areas of emerging technology over the next one-to-five years: User-Created Content. Social Networking. Mobile Phones.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. Why did these and others fail and why is Second Life really pointing the. avies' to stand around and chat. way to the future?