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Participatory Internships in Santa Cruz this School Year

Museum 2.0

At the Santa Cruz Museum of Art & History, we take our interns seriously, give them real responsibility, creative challenges, and meaningful work opportunities. I'm particularly excited about two internships that relate to participatory exhibition design. First, there is the Participatory Exhibit Design Internship.

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Building a Pipeline to the Arts, World Cup Style

Museum 2.0

People at work with the games running in the background on their computers. And it''s got me thinking about how we build energy and audience for the arts in this country. Like Barry, I feel that more art in schools is always better. And all of that led to more audience--at all levels of the game. It''s World Cup time.

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

In the spirit of a popular post written earlier this year , I want to share the behind the scenes on our current almost-museumwide exhibition at the Santa Cruz Museum of Art & History, Santa Cruz Collects. The content focuses on the question of WHY we collect and how our collections reflect our individual and community identities.

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Museum 2.0 Rerun: Answers to the Ten Questions I Am Most Commonly Asked

Museum 2.0

Originally posted in April of 2011, just before I hung up my consulting hat for my current job at the Santa Cruz Museum of Art & History. This post shares some of the most interesting questions I''ve heard throughout these experiences. Feel free to add your own questions and answers in the comments! The Museum 2.0

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Answers to the Ten Questions I am Most Often Asked

Museum 2.0

This post shares some of the most interesting questions I've heard throughout these experiences. Feel free to add your own questions and answers in the comments! BROAD QUESTIONS ABOUT AUDIENCE PARTICIPATION 1. Are there certain kinds of institutions that are more well-suited for participatory techniques than others?

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Thinking about User Participation in Terms of Negotiated Agency

Museum 2.0

Early this month, I got the chance to hear legendary game designer Will Wright (Sim City) give a talk. I''ve followed Wright''s work for years because of his unique perspective on the potential for game-players to be game-makers - in other words, to co-create the gaming experience. Both games have rules.

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Lessons in Participatory Design from SFMOMA's Exhibition on (you guessed) The Art of Participation

Museum 2.0

George is a stranger I met last week at SFMOMA’s new show, The Art of Participation:1950 to Now. The Art of Participation provides a retrospective on participatory art as well as presenting opportunities for visitors to engage in contemporary (“now”) works. Here are two pictures. The first one is me.