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Free Webinar May 13: Using Second Life to Collaborate and Connect

Tech Soup

The virtual world of Second Life is a platform that is a 24/7 always-on online community where the world’s content is entirely user-generated. It's a 3-D immersive space that is used by a global audience to build experiences, offer trainings, connect with friends, and collaborate with colleagues.

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10 Digital Marketing & Fundraising Trends for Nonprofits in 2022

Nonprofit Tech for Good

Quarterly Impact Reports enhance your website, email, and social media content strategy. Select a Crowdfunding Platform. Resource: 8 Powerful Crowdfunding Platforms for Nonprofits. They focus your nonprofit on tracking and reporting impact which is essential for fundraising success. How to Publish Quarterly Impact Reports.

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Second Life: Debunking Myths, Identifying Opportunities - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

Second Life isnt just about wasting time, however, nor are its "residents" exclusively teens hunkered down in their parents basements with Hot Pockets and Red Bulls - there may be real marketing potential for both for-profit and nonprofit organizations. million total (500,000 active monthly) residents of Second Life. (IDI)

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Jumping into Art in Second Life

Museum 2.0

When people talk about museum projects in Second Life and other virtual worlds, I'm often disappointed by the short-sightedness of the vision. Virtual worlds are a new, emerging technology, and like any new technology, overlaying old techniques onto new platforms is disappointing at best.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Companies are exploring online virtual platforms such as second life, Minecraft, Unity, etc. Companies like IBM, Cisco are already using virtual platforms for meetings, interviews, and employee training. HTML5 is the latest version of HTML, which is accessible on all platforms, devices, and browsers.

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Guest Post by Gaurav Mishra: The 4Cs Social Media Framework

Beth's Blog: How Nonprofits Can Use Social Media

Instead of getting distracted by the tools and the terminologies, I focus on the four underlying themes in social media, the 4Cs of social media: Content, Collaboration, Community and Collective Intelligence. The First C: Content. As consumers and curators engage with compelling content, the content becomes the center of conversations.