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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Goal of the centennial project was to shine the light on the library’s resources and get new audiences engaged in the collections and connected to the curators and staff. Ruth Cohen – American Museum of natural History.

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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. We may say that we want to support programming and cultural opportunities for low-income and non-white people, but that's not where the money is going. The title may sound innocuous.

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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

I've been spending time recently interviewing people who run unusual cultural and learning venues. Art spaces masquerading as laundromats and letterpresses. I'm fascinated by these places because of their ability to attract diverse audiences to idiosyncratic experiences, and I'm curious how they stay afloat.

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Does Your Institution Really Need to Be Hip? Audience Development Reconsidered

Museum 2.0

Race Through Time was designed specifically for this audience of 30 and 40-somethings looking for fun social events with a Santa Cruz bent. We saw Race Through Time as an opportunity to share our mission around engaging with history with a new and highly desirable audience of young professionals. Performances just for teens.

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Teenagers, Space-Makers, and Scaling Up to Change the World

Museum 2.0

This week, my colleague Emily Hope Dobkin has a beautiful guest post on the Incluseum blog about the Subjects to Change teen program that Emily runs at the Santa Cruz Museum of Art & History. Subjects to Change is an unusual museum program in that it explicitly focuses on empowering teens as community leaders.

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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). In the 1990s, we decided we wanted to engage a teen audience. We created a teen arts council, invested in staff, and invested in programming.

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Crowd Fundraising for the Arts: No Running, Walking, or Freezing Plunges Required

Connection Cafe

After jumping in, you swam across the short length of the hole (about 10 yards), and emerge, wet and freezing, only to get to race through temps in the teens to try to warm up in a lukewarm hot tub. Here are 3 arts and cultural organizations that have given crowd fundraising a go for compelling causes: National Air & Space Museum.

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