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FreshBrain

Beneblog: Technology Meets Society

FreshBrain is focused on an important problem - filling the gap in the education that our teens receive, specifically in the area of 21st Century Skills. Their website, freshBrain.org , provides a social networking based platform where teens can innovate, create and share using a variety of technologies.

Utah 133
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How to Create a Volunteer Handbook Your Volunteers Will Use

Get Fully Funded

Can a child or teen volunteer with their parent’s permission? If a photographer or videographer will be onsite give the volunteer a name tag in a different color, and let the photographer or videographer know to avoid those people. Go over procedures in documenting interactions. Does the parent have to accompany them?

Volunteer 119
professionals

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The Shrinking Generational Digital Divide

NTEN

Imagine a typical Internet surfer and your first thought might be of a teen or young adult, not a grandparent or retiree. In this environment, not only the phone, but email, social networking and text messaging have become integral means of staying in touch. Tags: aarp age digital divide Newsletter NPTech NTEN Sami Hassanyeh.

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When in Your Life Were You Most Afraid to Talk to Strangers?

Museum 2.0

For me, the experience changed my perspective on what teens want from social environments and encounters. It's easy to forget that teens are most comfortable being social with those they already know, not people who are unknown to them. Tags: Talking to Strangers. What's your experience?

Life 21
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Photo from public photos tagged with macarthur in NMC flickr stream. The environment for learning is no longer in the classroom and its online, and outside of school. These are complex learning environments where young people are making decisions, learning and collaborating with peers, etc. It isn't entertainment.

Digital 50
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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. It wasn’t expensive to construct, it doesn’t rely on artifacts, and the interactives integrate technology in a low-key, magical way.

Denver 21
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. "Where were you last night?" If someone asked you that question, how would you answer?

Design 31