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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

Many exhibit developers create thoughtful interactives intended for all ages and then discover that old familiar pattern--kids engaging while parents stand back and watch. It's possible--likely even--that today's adults are more motivated by interactive experiences than generations past. And herein lies the self-fulfilling prophecy.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Would you design an interactive exhibit that only 1% of visitors would want to use? This is a problem for two reasons.

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Fifteen Random Things I've Learned about Design for Participation This Year

Museum 2.0

We've been offering a host of participatory and interactive experiences at the Museum of Art & History this season. I loved Jasper Visser's list of 30 "do's" for designing participatory projects earlier this month. Artists work incredibly hard to produce their work. This isn't even participatory.

Design 45
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Making Museum Tours Participatory: A Model from the Wing Luke Asian Museum

Museum 2.0

The institution is community-funded, staffed, and designed. The new building was designed to meet neighborhood needs--not just in the content covered, but in the inclusion of spaces made for particular kinds of activities sought by locals (i.e. It incorporates work by local artists, old and new construction, and is completely gorgeous.

Museum 51
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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Would you design an interactive exhibit that only 1% of visitors would want to use? This is a problem for two reasons.

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Guest Post: Community and Civic Engagement in Museum Programs

Museum 2.0

Visitors bond and bridge through participatory experiences at MAH. To apply the results of my analysis to produce a community-driven program design specifically for implementation at the Santa Cruz Museum of Art & History (the MAH). You can download and read the full version of my thesis here.

Museum 49
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Lessons in Participatory Design from SFMOMA's Exhibition on (you guessed) The Art of Participation

Museum 2.0

The Art of Participation provides a retrospective on participatory art as well as presenting opportunities for visitors to engage in contemporary (“now”) works. As the museum's website puts it, "this exhibition examines how artists have engaged members of the public as essential collaborators in the art-making process."