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From 2005 to 2015: The Radical Effect of Social Media on Nonprofit Web Design

Nonprofit Tech for Good

And yet despite limited budgets, the early adopter nonprofits began using responsive web design in 2012 in order to adapt quickly to the new realities of Internet browsing. All that said, below are ten nonprofits embracing responsive web design in 2015 ( view 2014 list ) compared with their 2005 website designs.

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Forum One Wins 11 Communicator Awards

Forum One

Forum One received 11 awards in seven categories in this year’s awards for excellence and distinction in website design, development, and digital strategy across the categories of government, DEI, education, arts, health, cultural institutions, and annual reports for corporate communications. Arkansas Museum of Fine Arts.

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Image Beats Text: Good for Museums, Tough for Me

Museum 2.0

Facebook shifted its design to focus on photo and video-sharing in response to data showing that this content is shared way more frequently than text and links. Visual content motivates more responses than text, engages younger participants, and is often cited as a major trend of 2012 and 2013. Museums Engaging in 2.0

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Year Three as a Museum Director. Thrived.

Museum 2.0

Seeing so many cheerful one-liners in my inbox made me think about how different my work situation is today than the last time I reflected on it in public in 2012, at my one-year anniversary. I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. I feel so lucky to work in my community.

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Ze Frank Takes Over (My) Museum

Museum 2.0

I get excited about a lot of things in my work at the Santa Cruz Museum of Art & History. That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above).

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Challenges, Rules, and Epic Wins: Using Game Design to Build Visitor Loyalty

Museum 2.0

Last week, as part of my museum's year-long Loyalty Lab project , we hosted a workshop for Bay Area museum professionals with special guests Ian Kizu-Blair and Sam Lavigne of the game design firm Situate. Ian and Sam design real-world games that encourage people to engage in ordinary environments in extraordinary ways.

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Museum 2.0 Flashback: Threshold Fear

Museum 2.0

This week, I was on the radio talking museum inclusion (with Michelle Obama!) A review of Elaine Heumann Gurian's essay on threshold fear and architecture program and planning from her book, Civilizing the Museum. Come on in and Make Yourself Uncomfortable (2012). Threshold fear has interested me for a long time.

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