Remove Platform Remove Project Remove Tag Remove Teen
article thumbnail

FreshBrain

Beneblog: Technology Meets Society

FreshBrain is focused on an important problem - filling the gap in the education that our teens receive, specifically in the area of 21st Century Skills. Their website, freshBrain.org , provides a social networking based platform where teens can innovate, create and share using a variety of technologies.

Utah 133
article thumbnail

Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

Teen 24
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Virtual Platforms for Good: Empowering Individuals

Beth's Blog: How Nonprofits Can Use Social Media

She points out why this was such a groundbreaking event and suggests a compelling new metaphor for philanthropy: Imagine if philanthropy sought to be an "empowering platform for individuals (and organizations) to make change." Not only did Jonathan Fanton himself want to stay in touch with project.

Virtual 50
article thumbnail

Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Less than 1% of the users of most social Web platform create original content. You get to contribute to a collaborative project that produces something beautiful. You see the overall value of the project. You have been elevated by the opportunity to contribute to the project. This is a problem for two reasons.

article thumbnail

Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

Less than 1% of the users of most social Web platform create original content. You get to contribute to a collaborative project that produces something beautiful. You see the overall value of the project. You have been elevated by the opportunity to contribute to the project. This is a problem for two reasons.

article thumbnail

Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We don't have the same limitations when designing talkback stations and other physical platforms for conversation, but that doesn't mean we shouldn't intentionally design the conversational tools offered. Tags: Talking to Strangers design participatory museum usercontent interactives.

Design 31
article thumbnail

Museums and Relevance: What I Learned from Michael Jackson

Museum 2.0

By a strange and lucky coincidence, I was at the Experience Music Project and Science Fiction Museum (EMPSFM) in Seattle for a two-day workshop. It is apropos that the EMPSFM workshop was focused on how the museum can deepen relationships with teen audiences. Do these teens need EMPSFM to survive? Tags: visitors.

Museum 34