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FreshBrain

Beneblog: Technology Meets Society

FreshBrain is focused on an important problem - filling the gap in the education that our teens receive, specifically in the area of 21st Century Skills. Their website, freshBrain.org , provides a social networking based platform where teens can innovate, create and share using a variety of technologies.

Utah 133
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Virtual Platforms for Good: Empowering Individuals

Beth's Blog: How Nonprofits Can Use Social Media

She points out why this was such a groundbreaking event and suggests a compelling new metaphor for philanthropy: Imagine if philanthropy sought to be an "empowering platform for individuals (and organizations) to make change." The flickr stream - photos tagged with macfoundsl and snapzilla stream.

Virtual 50
professionals

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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New on SSIR: First and Foremost Know Your Community

Amy Sample Ward

Maybe you’ve never heard of those platforms, but for some large demographics they are the hot spots online, not Facebook. Choosing the platform or platforms to concentrate your efforts online is crucial. Each platform offer unique functionality and it may not match what your community members want to do with/for you.

Community 100
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Less than 1% of the users of most social Web platform create original content. There are often opportunities for partial self-expression—a flourishing brush stroke here, a witty Facebook status update there—but the overall expressive element is tightly constrained by the participatory platform at hand.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We don't have the same limitations when designing talkback stations and other physical platforms for conversation, but that doesn't mean we shouldn't intentionally design the conversational tools offered. Tags: Talking to Strangers design participatory museum usercontent interactives.

Design 31
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How Nonprofit Leaders Create An Authentic Personal Brand on Intsagram

Beth's Blog: How Nonprofits Can Use Social Media

The platform attracts many brands because of the opportunities for brand story telling. This shot is from a program for teens that the met sponsors, #metteens. His photo and commentary and use the hash tags facilitates visibility and connection to this audience target. He gives you the inside story about the work of art.