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Mental Health Awareness Month: 10 Nonprofits Advocating For Change

Kindful

Mission: Through education and advocacy, the Colorado Mental Wellness Network seeks to provide opportunities for individuals to improve the quality of their lives, give back to the community through meaningful roles, and to change the perceptions of mental health. Mission: Robbie’s Hope is an uprising of teens to help other teens.

Awareness 109
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Why Now is the Time for Boys & Girls Clubs of America to Invest in Digital

Saleforce Nonprofit

For more than a century, Boys & Girls Clubs around the country opened their doors each day to millions of kids and teens, literally and symbolically. A year later, Clubs are still providing such a stable environment for kids that school and the Club have become synonymous, especially among their youngest learners. Opening doors.

America 112
professionals

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How to Create a Volunteer Handbook Your Volunteers Will Use

Get Fully Funded

Without a handbook, volunteers may feel disconnected and unsure of their role and responsibilities because once training is over, there are no materials for them to reference later. Your Volunteer Program philosophy can include the scope of volunteer roles and a volunteer’s right to refuse tasks they are not comfortable performing.

Volunteer 119
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How Faith-based Nonprofits Can Use Peer-to-Peer Fundraising

Qgiv

How will sponsors be able to engage with event attendees in a virtual environment? What technology is your staff going to need to fulfill their roles? First, you have to consider what roles are needed. If you find yourself unable to fill a job role, you’ll need to rely on volunteer help. Staff Assignments.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. Elaine : The media often undermines the role of games in institutions as showing them just as scavenger hunts and not interaction and personal exploration of learning and information.

Game 140
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

But it was pointed out that there is a lot known about the numbers and less is known about how they are using, the role it plays, and what it means to them. The environment for learning is no longer in the classroom and its online, and outside of school. "We are in a moment of time where 57% of teens produce and share media.

Digital 50
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. Elaine : The media often undermines the role of games in institutions as showing them just as scavenger hunts and not interaction and personal exploration of learning and information.

Game 52