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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

This widespread adoption of mobile phones as well as other mobile devices such as tablets, e-reader, etc. Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world.

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From Gartner: Five Laws for Exploring Virtual Worlds

Beth's Blog: How Nonprofits Can Use Social Media

Hat tip to Jay Moonah for the pointer to this Gartner article about virtual worlds. Meaningful corporate use of public virtual worlds/platforms will lag. Gartner's five laws for exploring virtual worlds at the enterprise level. First Law: Virtual worlds are not games, but neither are they a parallel universe (yet).

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The NMC Symposium for the Future: Prepping for Virtual Keynote about Nonprofits in 2020

Beth's Blog: How Nonprofits Can Use Social Media

The 2009 NMC Symposium for the Future , the fourteenth in the NMC’s Series of Virtual Symposia (October 27-29th), will explore actual and potential applications of technology that could impact issues of global importance over the next five years and beyond. If you'd like to participate, I have 10 FREE PASSES to give away.

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Second Life, A Second Opinion

Tech Soup

One way that nonprofits and libraries can reduce their carbon footprints from travel is to try out (and adopt) new tools for virtual meetings. One free service is Second Life, the most prominent online 3D virtual world where users can meet and socialize using voice and text chat.

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33 Fun, Useful, and Totally Random Resources for Nonprofits

Nonprofit Tech for Good

2d Code is a must read for the early adopters. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. A website that allows you to create an image with a mosaic of your Twitter Followers’ avatars. Based in the U.K., 4096 Color Wheel :: ficml.org/jemimap/style/color/wheel.html.

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The Future of the Nonprofit Office: Working from Home v2.0

NTEN

Look for mobile providers to combine these ideas to enable a virtual meeting environment with video, audio, whiteboard, and presentations from multiple attendees. Through their use of "Second Life," TechSoup has been at the forefront of virtual meeting and collaboration environments for several years. What do you think?

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Virtual worlds provide an opportunity for social engagement with content, and 2. How would you define virtual worlds?

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