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Seven solutions for nonprofits to effectively collaborate with stakeholders

ASU Lodestar Center

Advertising fundraising events, posting educational videos, or creating engagement posts are all positive forms of communication that stakeholders can get involved with, opening the door for collaboration. Collaborate through field work and participatory practice. Use social media for positive engagement.

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Upcoming Nonprofits Live: Storytelling and Collaborative Video

Tech Soup

We learn to use mobile production tools, cooperative social sites for group curation and unique filesharing services like Dropbox , Skype along with new tools like Instagram, WeVideo , Stroome and many new apps to edit our captured video and photos for story creation. Guests for Nonprofits Live: Collaborative Video. Productions.

professionals

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Adventures in Participatory Audience Engagement at the Henry Art Gallery

Museum 2.0

This winter, I once again taught a graduate class in the University of Washington's Museology program. In 2009 , students built a participatory exhibit from scratch. Thirteen students produced three projects that layered participatory activities onto an exhibition of artwork from the permanent collection of the Henry Art Gallery.

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Participation in Storytelling: Collaborative Video on Nonprofits Live

Tech Soup

We learn to use mobile production tools, cooperative social sites for group curation and unique filesharing services like Dropbox , Skype along with new tools like Instagram, WeVideo , Stroome and many new apps to edit our captured video and photos for story creation. Guests for Nonprofits Live: Collaborative Video. Productions.

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The Participatory Museum Process Part 4: Adventures in Self-Publishing

Museum 2.0

This is the final segment in a four-part series about writing The Participatory Museum. This posts explains why and how I self-published The Participatory Museum. From the very beginning, I knew I wanted to license The Participatory Museum using Creative Commons and give away the content for free online. Why Self-Publish?

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Ze Frank Takes Over (My) Museum

Museum 2.0

That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above). Photography, video, audio, text, origami, mail art. This project excites me for a number of reasons: Our values are aligned.

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Game Friday: Spore, Self-Expression, and the Pitfalls of Creating Your Own Universe

Museum 2.0

Games are already highly participatory, but over the last few years game designers have been giving players more control over the gameworld and experience. Two years ago, I wrote about Will Wright and the rise of "God games" in which players not only function within but control an expanding universe of characters, scenes, and conditions.

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