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Hack the Museum Camp Part 2: Making Magic, Reality TV, and Risk as a Red Herring

Museum 2.0

Last week, my museum hosted Hack the Museum Camp , a 2.5 day adventure in which teams of adults--75 people, of whom about half are museum professionals, half creative folks of various stripes--developed an experimental exhibition around our permanent collection in our largest gallery.

Museum 49
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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

When talking about active audience engagement with friends in the museum field, I often hear one frustrated question: how can we get adults to participate? In children's museums and science centers, this relationship is at its most extreme. They're playing video games. But I don't think that theory holds up.

professionals

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Museums, Church, and Doable Evangelism

Museum 2.0

I often think museums are like church--passionately loved by staff and devout audiences, irrelevant or off-putting to lapsed or uninterested adults, alien and overwhelming to newcomers. Content in non-majority languages, strollers, and other affordances help too. Help people understand why you do what you do.

Museum 25
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An ARG at the Smithsonian: Games, Collections, and Ghosts

Museum 2.0

Today, the Luce Center at the Smithsonian American Art Museum (SAAM) is launching what they claim is the first ever alternate reality game (ARG) in a museum. Why would an art museum create an ARG? All motivation to play comes from the players themselves, since it's not clear where the game is going or what the point is.

Game 20
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Game Friday: Treating Players Like Experts

Museum 2.0

I read a description this week of a new hidden object game that is based in a Mayan archeological dig. Most games grant players a certain amount of starter skill. Rare is the game that forces new players to truly enter as total novices. But those are skill-based games. Oh, really? What does this statement really mean?

Game 20
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The Ministry of Rules: Interview with Nikki Pugh

Museum 2.0

Last month, artist and game designer Nikki Pugh led an utterly charming, often hilarious community residency at the City Gallery in Leicester, UK. I spoke with Nikki this week to learn more about the Ministry and their fun and games. How did the museum staff respond to this experience? How did this project come about?

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I was fascinated by our discussion, and Bob came to mind last month, when I was asked to write an article for the Association of Children's Museums quarterly journal, Hand to Hand , about children's museums and Web 2.0. To understand more, I turned to Elaine Gurian's article The Molting of Children's Museums? Why the uniformity?