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Is Wikipedia Loves Art Getting "Better"?

Museum 2.0

It's rare that a participatory museum project is more than a one-shot affair. But next month, Britain Loves Wikipedia will commence--the third instance of a strange and fascinating collaborative project between museums and the Wikipedia community (Wikimedians). I hope you'll share your thoughts in the comments.

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33 Fun, Useful, and Totally Random Resources for Nonprofits

Nonprofit Tech for Good

A handy little tool when designing a YouTube channel, Twitter profile, MySpace page, blog, etc. It also pulls in a feed of most recent Facebook news and illuminates in real-time the fastest growing countries using Facebook. Museum of Me :: intel.com/museumofme. Based in the U.K., 2d Code is a must read for the early adopters.

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Treat Your Website Project Like an Investment Rather than an Expense

Tech Soup

The big problem is that most nonprofit web design projects are considered a one-time expense, instead of a long-term investment. Expenses are a one-time cost with a start and end date. Drupal gets updated and maintained by millions of developers (a lot like Wikipedia). Mind Shift: Expense Versus Investment.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I was fascinated by our discussion, and Bob came to mind last month, when I was asked to write an article for the Association of Children's Museums quarterly journal, Hand to Hand , about children's museums and Web 2.0. To understand more, I turned to Elaine Gurian's article The Molting of Children's Museums? Why the uniformity?

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Museums and Libraries in the 21st Century in 714 Words (or less)

Museum 2.0

Dear Museum 2.0-ers, ers, Next week, I'll be going to DC for a meeting convened by the National Academy of Sciences and the Institute of Museum and Library Services on "Museums and Libraries in the 21st Century." Over the last 50 years, public-facing museums and libraries in the U.S. Why are our current models failing?

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. As researcher Danah Boyd has pointed out, teens spend time on Facebook, MySpace, and other social networks because that's where their friends are.

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Social Architecture Part 2: Hierarchy, Taxonomy, Ideology (and Comics)

Museum 2.0

I created a directional pyramid to make a point about social content in museum; namely, that museums are not offering networked, social experiences—and therefore will have a hard time jumping to initiating meaningful social discourse. And I’m not advocating that the dream museum would be all level 5 experiences, all the time.