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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art. Questions and Discussion. here was a kind of proof that you don’t have to choose.&#

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. We may say that we want to support programming and cultural opportunities for low-income and non-white people, but that's not where the money is going. The title may sound innocuous.

Arts 52
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art. That's one of the goals of research institutions and cultural spaces in general.

Game 52
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

Guard staff who are willing to let an artist step between two panes of glass to perform. The Walker is also a place where everyone is committed to supporting artists and new work, so every time we bring in an artist, staff are enthusiastic about the idea of coming together to create something. It's inherent in what we do.

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Year Three as a Museum Director. Thrived.

Museum 2.0

Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County. I''m open to any questions you want to share in the comments. Naming our goals and our culture.

Museum 49
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

That's a more complicated question. It's a question of HOW we decide, not just WHO makes the decision. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. It's rooted in the assets and needs of creative teens in our County. Subjects to Change was born.

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