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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. “Many of the games at Babycastles don’t fit the traditional definitions of the medium; they veer closer to artistic experiementation than they do to mass-market viability.&# – New York Times. Questions and Discussion.

Game 140
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

I've been spending time recently interviewing people who run unusual cultural and learning venues. In the past, I've highlighted a few--like 826 Valencia and the Denver Community Museum --that I think have already influenced the way many traditional cultural organization do business. Skill-sharing free schools.

Culture 49
professionals

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. Young, old, poor, rich, conservative, liberal, urban, rural, black, white, brown, red, yellow, gay, straight, preps, goths, rappers, artists, hippies, yuppies… you name it. MySpace is primary used to participate in pop culture.

Myspace 191
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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. We may say that we want to support programming and cultural opportunities for low-income and non-white people, but that's not where the money is going. The title may sound innocuous.

Arts 52
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. CNN "Many of the games at Babycastles don't fit the traditional definitions of the medium; they veer closer to artistic experimentation than they do to mass-market viability." - New York Times Future Babycastles is in Williamsburg, just opened.

Game 52
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

Guard staff who are willing to let an artist step between two panes of glass to perform. The Walker is also a place where everyone is committed to supporting artists and new work, so every time we bring in an artist, staff are enthusiastic about the idea of coming together to create something. It's inherent in what we do.

Arts 46