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6 Ways to Keep Corporate Partners Engaged During COVID-19

Classy

You could also organize opportunities for employees to connect with your nonprofit’s beneficiaries over video conferencing software and do activities together, such as reading to children in your program virtually. You may also want to create a simple video message highlighting your partnership.

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Developing staff technology skills in your nonprofit

NTEN

Outlook) and video conferencing platforms, use a spreadsheet, create slides, and use tools that are specific to your organization, such as a timekeeping system or an expense reporting system. Provide training in small doses, maybe five or ten minutes during a staff meeting or via a video people can watch during a coffee break.

Skills 88
professionals

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. Some of the videos, however, I found to be a bit sleepy. But what's good, effective, and also entertaining for kids? I think I may have a lead for you.

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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.

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How To Find The Right Learning Management System For Employee Training?

Gyrus

This is why modern-day entrepreneurs are getting inclined towards ‘LMS or learning management system’ that is known to create a virtual learning environment for the perfect delivery of online training courses. This is important to provide the best learning experience to the employees. Improving flexibility.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Mobile learning will soon be the most conventional medium to reach the new workforce, which is more tech-savvy and digitally connected. It’s estimated that the mobile learning industry will grow to over $37 billion by 2020. It is growing to be an effective medium for creating bite-sized and engaging learning modules.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. You can register here. In Education.