Remove Environment Remove Participatory Remove Story Remove Voice
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Against Participation

Museum 2.0

When should you turn down the invitation to share your voice? How should you make these decisions in an imperfect world where every host is using you for something, and every voice is in danger of being manipulated, misunderstood, or subverted? But Ultra-red reminded me that many environments function as distortion machines.

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

Teen 24
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Four Models for Active User Engagement, by Nina Simon

Beth's Blog: How Nonprofits Can Use Social Media

Nina has written a fantastic book engagement called The Participatory Museum. A third argues that the project won’t be truly participatory unless users get to define what content is sought in the first place. I’ve been using these participatory categories to talk about how we’d like users to participate in different projects.

Model 98
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The Engaged Leader: A Strategy for Digital Transformation

Beth's Blog: How Nonprofits Can Use Social Media

She also talks about listening in layers and scanning environment. Share to Shape: How to use stories and other stories to develop shared understanding and shape people’s mindsets and actions. This means sharing stories and visuals. How will you know when the stories you’ve shared have made a difference?

Digital 50
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Guest Post: Considering a Commons in Collection at the Elsewhere Collaborative

Museum 2.0

Our archeology did not aim to uncover the hidden voice of my grandmother, but instead to begin an ongoing practice of recreation. Over time the movement and arrangement of things trails a layered aesthetic that convey histories and narratives of changing communities passing through this unfolding three-story artwork.

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What Does Audience-Centered Look Like? It Looks like Glasgow Museums.

Museum 2.0

The objects were interesting, the stories surprising. They offered immersive, powerful environments. At Riverside, I was impressed by the consistent integration of community voices in label text, and the very human take on a genre (transportation) that is often presented strictly in terms of technology and provenance.

Museum 20
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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. There are two aspects of Side Trip that really stand out: the immersive environment and the design of the interactives.

Denver 21