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Takeaways From the Year-End Nonprofit Fundraising Survey

NonProfit Hub

At the end of the report, the NSF asked charities to predict what their fundraising would look like in 2018. Seventy percent of organizations in the Midwest met their goals compared to 78 percent in the West, but the study states that this gap is not “statistically significant.”. How has 2018 stacked up?

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How Cell Phones and Tablets Enable Telework

Tech Soup Blog

As an example, the National Science Foundation (NSF) found that by not commuting, each NSF teleworker reclaims an average of 62 hours of their lives back and saves $1,201 a year. The Mobile Work Exchange has a handy benefits calculator where you can quantify how much telework can help your particular organization.

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Cyberinfrastructure: What is it? What does it mean?

Beth's Blog: How Nonprofits Can Use Social Media

The director of the NSF has gone so far as to say that it will "usher in a technological age that dwarfs everything we have yet experienced in its sheer scope and power." The National Science Foundation is convinced cyberinfrastructure will transform the conduct of the sciences and that other academic disciplines will soon follow.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. Our programs end up being the hub of the local science learning ecosystem--especially in communities where there isn''t a science center for miles in any direction. How are Workshop locations selected?

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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

When we received the award, we felt a great sense of opportunity and responsibility, since this was the first NSF-funded research study about bilingual families and their experiences in fully bilingual exhibitions. BERI was a three-year collaborative effort I worked on with Cecilia Garibay, Nan Renner and Carlos Plaza.

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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? And with NSF's support, some of the very first things we did were around people developing traveling exhibits. NSF seems to be perfectly happy with that.

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Quickie Links: Surveys, Transcripts, and a Strange Bedfellow

Museum 2.0

Ideum, the company that brought you ExhibitFiles (with ASTC), is conducting a survey on museums' needs in support of an NSF grant proposal (Open Exhibits) to build open source templates for simple interactive exhibits (timelines, digital collections, news kiosks). What does that mean in simple terms?

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In Support of Idiosyncrasy

Museum 2.0

Funders like the NSF have encouraged science centers in particular to share their techniques and evaluations, which is fabulous but also leads to rampant and sometimes unthinking imitation. Institutions may feel less of a need to offer something unusual or distinctive if the audience will keep refreshing every few years.

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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. The ESP Game , and its related game, Phetch , are two games that create a framework to make tagging fun. Why would they want to do that?

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Kintera now almost as valuable as Bear Stearns | Non-Profit Tech Blog

Confessions of a Non-Profit Executive Director

30 NSF fees. The multi-million dollar lawsuit. Their idea. The multi-million dollar endorsement deal. Their idea. 200 cell phone bills. Their idea. 200 basketball shoes. Their idea. $30 30 late fees. Their idea. $30 Their idea. $20 Their idea. Subliminal advertising. Their idea. Brainwash plots on TV. Their idea. Vioxx, and Celebrex.

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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences.