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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment.

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2023 Top Nonprofit Conferences

Whole Whale

While in-person events are beginning to open up again, many have pivoted to a hybrid learning environment. The content is carefully curated and well-paced. Representation from all of the main players in the CRM and donation platform games are here. 2023 is a unique time for conference-goers.

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. I have to say that this turned out to be a pretty time consuming piece to write because the games are pretty fun and surprisingly high quality. Computers for Youth.

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The Olympics and Learning – A Fierce Combination

Gyrus

The Olympics and Learning – A Fierce Combination. With the games already under way and the Opening Ceremony beginning tonight. It seems appropriate that we compare the games to our industry. The Olympic Games as they are known are a tremendous time to capitalize on action-oriented content.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

The key takeaway for me is the whole point about the need for new metrics to measure learning from games. Talked about the openness to games and the need for research. Working on a series of research studies on the benefits of games. New learning environment puts games at the center. We need metrics!

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What Makes Social Learning so Interesting?

Gyrus

Then, I could declare that I was only one degree away from Kevin Bacon, and most likely win the game convincingly. Why does this matter to those of us in the Training, Learning, and Development field? In modern times, there is not a day that goes by in which I forego attempting to learn from my peers.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). The report methodology models the open content technology identified in the report. It is particularly relevant to those who are using online learning environments.