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Why Now is the Time for Boys & Girls Clubs of America to Invest in Digital

Saleforce Nonprofit

For more than a century, Boys & Girls Clubs around the country opened their doors each day to millions of kids and teens, literally and symbolically. During the COVID-19 pandemic, Boys & Girls Clubs across the country adapted services to meet the evolving needs of the children, families, and communities they serve. “Mr.

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How Faith-based Nonprofits Can Use Peer-to-Peer Fundraising

Qgiv

To start off, ask these questions about your peer-to-peer campaign: Will this be a purely virtual, in-person, or hybrid event ? You also have to consider if your peer-to-peer campaign is in-person or virtual. Meanwhile, here are some venue considerations you’ll need to address for a virtual event: How will guests log in to the event?

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How to Create a Volunteer Handbook Your Volunteers Will Use

Get Fully Funded

Virtual volunteer opportunities are in high demand, allowing people to work from home to help your cause, so include those, too. Can a child or teen volunteer with their parent’s permission? For example, if volunteers will be working with children, they should keep anything they learn about the child’s background confidential.

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YMCA of Greater Seattle: Windows MultiPoint Server Case Study

Tech Soup

TechSoup and InterConnection , one of our Refurbished Computer Initiative partners, teamed up to supply a group of nonprofits and libraries with everything they would need to set up a MultiPoint Server lab in their environment. YMCA of Greater Seattle's Kirkland Teen program was one of our test sites.

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The Shrinking Generational Digital Divide

NTEN

Imagine a typical Internet surfer and your first thought might be of a teen or young adult, not a grandparent or retiree. Greater generational differences appear when it comes to reasons for social networking and selecting virtual destinations. Both age groups also view the Internet as an important source of information.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. My focus is on how children learn science. Real Virtuality had two games that were on display that augmented reality. Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

From my office in the Boston, I teleported myself into the Virtual World of Second Life and headed straight for the New Media Consortium virtual campus where I joined about 65 other avatars representing educators from all over the world (even Austrailia where it was 3:00 a.m. It was the ultimate digital media multi-tasking experience.

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