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Guest Post: Restoration Artwork

Museum 2.0

George Scheer is the director and co-founder of Elsewhere Collective, a fascinating "living museum" in a former thrift store in Greensboro, NC. In this post, George grapples with the challenges of balancing the care for a museum collection with that of contemporary artists-in-residence who are constantly reinterpreting it.

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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.

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Year Three as a Museum Director. Thrived.

Museum 2.0

I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County. She is right.

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Thinking about User Participation in Terms of Negotiated Agency

Museum 2.0

In other words, the more constrained the game environment, the less agency the player has. Negotiation" implies a respectful relationship between institution (or artist) and user. Sometimes the negotiation can be exploited for artistic means. The theater is dark and the artist breaks the fourth wall and asks for conversation.

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Quick Hit: Upcoming Opportunities in Santa Cruz

Museum 2.0

The weather is hopefully the least of the reasons you should want to come work with us here at the Santa Cruz Museum of Art & History. These are unpaid, part-time internships in which you will make a significant contribution to our work, and at the same time, learn a heck of a lot about participatory design and community engagement.

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

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Wandering Down the "Don't Touch" Line

Museum 2.0

How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.

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