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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. The mother from Missouri that pretended to be a teen boy and cyberbullied a young girl to the point where she committed suicide.Tragic yes, but MySpace’s fault? If your organization is trying to reach teens, absolutely!

Myspace 190
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Teenagers and Social Participation

Museum 2.0

Many teens love to perform for each other. First, teens often have incredibly tight social spheres. Second, teens today are incredibly aware of "stranger danger." More so than teens in the past, teens today have grown up in a culture of fear around engagement with strangers. They like to do and touch and make.

Teen 49
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Giving the Gift of Accessibility

Beneblog: Technology Meets Society

: • I hope you'll pass on to the donor that I, for one, couldn't have received a nicer gift than a book I can read in braille, in my comfy reclining loveseat, to the melodies of soft classical music, a lilac candle burning, diet cream soda within reach (.), Disney High School Musical: Stories from East High #13 19. Comanche Moon 20.

Gift 100
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Museums and Relevance: What I Learned from Michael Jackson

Museum 2.0

By a strange and lucky coincidence, I was at the Experience Music Project and Science Fiction Museum (EMPSFM) in Seattle for a two-day workshop. It is apropos that the EMPSFM workshop was focused on how the museum can deepen relationships with teen audiences. Do these teens need EMPSFM to survive? Tags: visitors.

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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

Whether a teen zine about punk music or a university journal, the Underground Library will collect it, catalog it, and share it in ways designed to help people learn more about their city and each other. Tags: Unusual Projects and Influences. What non-traditional arts venues inspire you?

Culture 49
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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. I saw teens and adults who sat and did this activity for 45 minutes and wasn’t surprised to hear that some people spend over an hour on it.

Denver 21
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Talking Through Objects 2: The Rollercoaster Conundrum

Museum 2.0

Sure, it's social, but people stick to their own "pods"--families, teens, adults--and don't diverge or merge. But it's the same inhibition that allows otherwise shy people to dance with strangers at clubs--for some people, loud music and a less intimate setting are opportunities for social interaction rather than limiters.

Museum 20