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Free Webinar: Using Mobile Technologies for Outreach and Education - July 16

Tech Soup

She will interview Adam Shyevitch, Teen Initiative Director at Boston After School & Beyond , who will share information about how their organization is using mobile technology for their outreach efforts. Tags: E-Learning Online Seminar Telecom Services Training Training. read more.

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Visitor Voices Book Club: Talking Back

Museum 2.0

Welcome to the first installment of the Visitor Voices book club. In the best examples, visitor comments were not only displayed but integrated back into the exhibitions themselves to make the "museum voice" more inclusive. Rather than rehash each of the projects (hint: read the book!), How often does your enemy acknowledge you?

Voice 20
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Visitor Voices Part 3: Co-Creating and Control

Museum 2.0

This week, a look at the third section of Visitor Voices , the excellent book coedited by Kathy McLean and Wendy Pollock. In his piece about interaction design for StoryCorps, Jake Barton comments that "for most people the value of the experience will be in making and submitting a story, not seeing it shared with everyone else."

Voice 20
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When in Your Life Were You Most Afraid to Talk to Strangers?

Museum 2.0

They exploded, speaking all in one voice: "I don't even like ordering food in a restaurant." "I For me, the experience changed my perspective on what teens want from social environments and encounters. It's easy to forget that teens are most comfortable being social with those they already know, not people who are unknown to them.

Life 21
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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

It makes us uncomfortable with opening museum content up to comment, tagging, and alterations by visitors. In short, it limits museums from being places that are trusted as institutions of public engagement and interaction--the places many museums claim they want to be. And then there's the value of primary voices for interestingness.

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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. It wasn’t expensive to construct, it doesn’t rely on artifacts, and the interactives integrate technology in a low-key, magical way.

Denver 21
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. The image at the top of this post is from one of their simple visitor feedback interactives which was built into a familiar, casual rolodex.

Design 31