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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). The report methodology models the open content technology identified in the report. It also has benefits to students themselves who can use the data to customize their participation in the class.

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5 Takeaways from the bbcon 2020 Virtual Higher Ed Super Session

Connection Cafe

When international students had to return to their home countries, m any institutions matched international alumni living abroad with these students back in their home country. COVID-19 pressure has tested existing EdTech needs and processes, especially in the areas of support for online students. Staying Agile .

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home.

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How We Learn – Capitalize On Knowing

Gyrus

But even then, I often felt my mind drifting off in class, doodled on notes, or encountered moments where I was not motivated enough to attempt to process the course content. The best instructors and course developers are able to evaluate how their student’s learn and cater their offerings to get the best out of the situation.

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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

These virtual libraries are meant to support different aspects of student learning, making the aggregate and perhaps distributed content of a physical library more accessible. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. Success in Second Life.

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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

You also need to consider the learning environment, any constraints, the delivery options, and the timeline for the project. The design is a description of how you will use the time slots – goals, content, instructional activities, materials, technology, documentation, and evaluation. Your design is not just about content.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

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