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At AFP Lead in Houston, Nonprofit Leadership Alliance students prepare for leadership liftoff

ASU Lodestar Center

I suffered from a severe case of imposter syndrome and was constantly having to remind myself why I was there: I want to change the world. I have loved assessing this growth and development, and there is one thing that has stayed the same through it all: I want to change the world. The future is here — we are its leaders!

Houston 52
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Are You One of the 25%?

Gyrus

Learning Management Systems (LMS) must evolve as the dynamic learning environment of its users change. For example, learning no longer only takes place in classrooms, it happens online, in social settings, and on mobile devices: virtually everywhere.

professionals

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What Makes Social Learning so Interesting?

Gyrus

Social learning, relied solely on what one could obtain in a classroom setting, working with direct peers, or what could be conveyed back in forth on a phone. Social Learning can best be defined as working with others to understand ideas, concepts, and procedures. Those days are now extraordinarily a thing of the past.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I’ve been a fan of the Games for Change Festival since I first attended in 2006. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. In Education. Around Gender.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

There’s a thriving debate about the role computers should play in children’s museums, with many professionals sounding the alarm about the negative impact of exchanging screen time for tactile environments. To many of these folks, Bob's wired classrooms seem threatening. in her book, Civilizing the Museum.

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Aligning Learning Needs with Business Process

Gyrus

The Greek Philosopher, Heraclitus, was recorded multiple times for saying “Change is the only constant in life.” ” In the learning world, perhaps more now than ever, this position has never ringed truer. Measuring the effectiveness of current offerings is vital in any learning environment. References.

Process 61
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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

Game 50