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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

In this early stage, the metaverse is being envisioned and portrayed as an online reality that we humans enter and experience as avatars through a VR headset, similar to the Oasis experience in the movie Ready Player One. A visit to the Second Life Marketplace can help you better understand the concept of shopping for NFTs in the Metaverse.

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Nonprofits in Second Life: Avatar Marketing, Fundraising, and TechSoup's Plans

Beth's Blog: How Nonprofits Can Use Social Media

It's Friday, it's summer, it's raining - okay that's my set of excuses for spending a little bit of time in Second Life today. I attended a meeting at the SLTechSoup Office, a discussion forum on Avatar Marketing hosted by Harvard Berkman Center , and visited a donation site for the Make A Wish Foundation. Except for two things.

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Berkman Island on Second Life

Beth's Blog: How Nonprofits Can Use Social Media

(Click through to the larger version to read the poster) I've been going to meetings on information island at the TechSoup area in Second Life where a small group of avatars interested in nonprofits and Second Life have been busy working on some exciting plans lead by Susan Tenby of TechSoup.

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Second Life: Issue Awareness Raising Campaigns

Beth's Blog: How Nonprofits Can Use Social Media

It's been crazy busy last week and this week too. But wanted to capture some quick thoughts related to a couple of recent awareness raising activities taking place in Second Life or recently launched. I'm so grateful that other bloggers and colleagues like Rik Riel do such excellent coverage of what's happening in Second Life.

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

The live video feed was being streamed from the Netsquared gathering in San Francisco happening at the same time as the virtual gatherng in Second Life. Jeska Linden , Community Manager for Linden Labs, has the mike in her hand, while her avatar is behind the podium in Second Life. So back to last night's events.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world. Organizations are using virtual training coach also called avatar, who engages with the learners like a real human being.

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Brighton Beach Brainstorm

Beneblog: Technology Meets Society

The particular issue that concerns Hiroshi right now is the Second Life problem, 3D avatar immersive environments. To some disability groups, Second Life is wonderful. Of course, Second Life is completely inaccessible to blind people right now.