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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 140
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Museum 2.0 Professional Services

Museum 2.0

specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. I am available for consulting and strategic development, and creative design and leadership of exhibition, technology, and museum planning projects.

Museum 21
professionals

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Co-Creating Exhibits with Teens and Volunteers: The Importance of Criteria

Museum 2.0

This summer, I worked with the Chabot Space & Science Center on a design institute in which eleven teens from their Galaxy Explorers program designed media pieces for an upcoming Smithsonian exhibition on black holes. There was no initial design, no graphics, and no idea of where the teen' work would fit into an overall structure.

Teen 20
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Sending Collections on the Road: Geocaching and Museums

Museum 2.0

I’ve received a few inquiries over the last year about museums and geocaching. to ask him all the dumb questions about geocaching and museums you can imagine… and a few more. Sounds like there might be some overlap with your museum audience? Both geocaching and museums are fundamentally about exploration and discovery.

Museum 20
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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 as physical analogs to virtual community platforms. This month brings three examples of museums hosting meetups for online communities: On 8.6.08, the Computer History Museum (Silicon Valley, CA) hosted a Yelp!

Museum 22
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

I'm not talking about guiding content; I'm talking about guiding form. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later. If someone asks you a question on Twitter, you can only respond with 140 characters.

Design 31