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Is Wikipedia Loves Art Getting "Better"?

Museum 2.0

It's rare that a participatory museum project is more than a one-shot affair. But next month, Britain Loves Wikipedia will commence--the third instance of a strange and fascinating collaborative project between museums and the Wikipedia community (Wikimedians). I hope you'll share your thoughts in the comments.

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Treat Your Website Project Like an Investment Rather than an Expense

Tech Soup

When technology systems like donor and membership management, email marketing, and website content management are selected without cross-department communication, they won't integrate. Keeping content (like event descriptions) consistent across systems. It is a scalable content management and system integration platform of choice.

Drupal 70
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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I was fascinated by our discussion, and Bob came to mind last month, when I was asked to write an article for the Association of Children's Museums quarterly journal, Hand to Hand , about children's museums and Web 2.0. To understand more, I turned to Elaine Gurian's article The Molting of Children's Museums? Why the uniformity?

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Museums and Libraries in the 21st Century in 714 Words (or less)

Museum 2.0

Dear Museum 2.0-ers, ers, Next week, I'll be going to DC for a meeting convened by the National Academy of Sciences and the Institute of Museum and Library Services on "Museums and Libraries in the 21st Century." Over the last 50 years, public-facing museums and libraries in the U.S. But one page!

Museum 20
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Content Comfort: Bodyworlds and Other Exhibits with Guts

Museum 2.0

What do we do with content that is controversional and, potentially, uncomfortable? Like other museums that have hosted Bodyworlds and its sequels, the exhibit has doubled overall museum attendance for 2007--and it's only been here for three months. According to Wikipedia , 20 million people have viewed a Bodyworlds exhibition.

Content 20
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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Teens more commonly use the Web to stay in touch with their pre-existing social groups than to join new communities based on content affinities or interests.

Teen 24
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Social Architecture Part 2: Hierarchy, Taxonomy, Ideology (and Comics)

Museum 2.0

For example, in Bloom’s taxonomy of Educational Objectives, knowledge and comprehension of content comes before application. I talked about leveling up, and indeed I do believe that museums should consider engaging more in levels 3 and 4—whether their goal is making it to level 5 or not. Narratively, this makes sense. What do they do?)