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5 Oculus Quest Tips for Nonprofits New to the Metaverse

Nonprofit Tech for Good

That said, it’s important to understand that the Oculus Quest is a personalized experience and while it is possible to share a headset and hand controllers, the experience is connected to an individual’s identity. To ease your travels through the Horizon Metaverse, it’s recommended to turn on Voice Commands under Settings.

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7 Ways a Virtual Event Platform Can Improve Attendee Experience

AccelEvents

Personalization. An events platform can help you improve the attendee experience by adding some personalization. For a virtual conference or trade show, help attendees feel more engaged by allowing them to create a custom avatar. This avatar will act as their visual representation in the virtual space.

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7 Ways a Virtual Event Platform Can Improve Attendee Experience

AccelEvents

Personalization. An events platform can help you improve the attendee experience by adding some personalization. For a virtual conference or trade show, help attendees feel more engaged by allowing them to create a custom avatar. This avatar will act as their visual representation in the virtual space.

Virtual 52
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Brighton Beach Brainstorm

Beneblog: Technology Meets Society

He would like to see the disability community speak with one voice on these issues. The particular issue that concerns Hiroshi right now is the Second Life problem, 3D avatar immersive environments. To some disability groups, Second Life is wonderful.

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11 New Year’s Resolutions for Nonprofit Social Media Managers

Nonprofit Tech for Good

The truth is I think it has only just begun and that we’re on the cusp of a radical transformation in how we use the Internet in our personal and work lives as well as how we use it to foster social good. Your supporters also want to see what your staff and working space look like – the human beings behind the avatar, if you will.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Game Friday: Games that Make You a Better Person (Really!)

Museum 2.0

In broad strokes, the fcd is just an gaming extension of life logging--passive data collection about all kinds of aspects of life. I have a friend with a GPS-enabled running watch that tracks his path, and then shows a little animation of an avatar representing him on his last run to "race" the same trail.

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