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NTEN Leading Change Summit #14lcs: Reflection

Beth's Blog: How Nonprofits Can Use Social Media

Last week I facilitated the “ Impact Leadership Track ” at the NTEN Leading Change Summit with John Kenyon, Elissa Perry, and Londell Jackson. Here’s what I learned: Facilitation Teams. Often, facilitation teams are brought together by an event host. Photo by Trav Williams. Do you have a preferred method?

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Lessons in Participatory Design from SFMOMA's Exhibition on (you guessed) The Art of Participation

Museum 2.0

The Art of Participation provides a retrospective on participatory art as well as presenting opportunities for visitors to engage in contemporary (“now”) works. As the museum's website puts it, "this exhibition examines how artists have engaged members of the public as essential collaborators in the art-making process."

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Participation through Gifting: Pass It On

Museum 2.0

Why discuss gifting on Museum 2.0? One of my greatest interests is the "p articipatory museum," in which there is substantive, unfacilitated visitor-to-visitor interaction. When I heard the tollbooth story, I started thinking about gifting as a model for participatory experiences in museums. Gifting extends your message.

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The Living Library: Using Our Institutions as New Models for Civic Dialogue

Museum 2.0

A platform for museum staff to serve as facilitators of safe spaces for difficult conversations? The Living Library was conceived in Denmark in 2000 as a way to engage youth in dialogue about ending violence by encouraging people to meet their prejudices and fears in a safe, fun, facilitated environment. I think so.

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Join Me for A Social Design Experiment on April 5

Museum 2.0

The point of this experiment is to play with design conditions that support both facilitated and unfacilitated engagement with strangers. I believe that focusing specifically on the social capacity of an object, rather than its content or interpretation, yields new design techniques for museum exhibits and other participatory spaces.

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Talking Through Objects 2: The Rollercoaster Conundrum

Museum 2.0

Out on the boardwalk, or at the zoo or a museum, there's a common experience of the sights, sounds, smells, activities of the place. It's a controlled environment--and while neither individual is in control, the partially limiting barrier makes it feel okay to act atypically. Tags: Core Museum 2.0 But I'm not so sure of this.

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Don't Talk to Strangers? Safety 2.0

Museum 2.0

into the museum is the potential to encourage more positive in-museum interactions among strangers. I want to see more multi-person exhibits, more prompts for discussion about content, more tools to facilitate connecting wtih other visitors whose interests are similar or in some way useful to your own.

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