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How to Design an Effective Nonprofit Staff Retreat: A Lesson from Life

Beth's Blog: How Nonprofits Can Use Social Media

Designing the meeting so it is effective and encourages team-building can be tricky. How to Design an Effective Staff Retreat: A Lesson from Life – Guest Post by Karen Axelson from ETR. The planners of this event offered some valuable lessons for any organization on how to design effective and engaging retreats.

Design 90
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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

I’ll be sharing my best tips and secrets for designing and delivering training for nonprofit professionals that get results. And, if you are attending NTEN’s Nonprofit Technology in March, join me, John Kenyon, Andrea Barry, and Cindy Leonard for a session on designing effective technology training.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world. for delivering training and are creating similar virtual environments to bring the human touch into their e-learning environment.

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Mobile Learning – Is it Finally Viable?

Gyrus

Evolution of the Content. We as learning professionals already know that eLearning being ported to mobile for the sake of technological availability is not in itself an efficient utilization. Instead, effective content is and must be designed specifically for use on our handheld devices and tablets.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). The report methodology models the open content technology identified in the report. It is particularly relevant to those who are using online learning environments.

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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.

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What’s A Learning Experience Platform? The Essential Guide

Forj

A learning experience platform (LXP) is an innovative tool that associations and other learning businesses can use to disseminate educational content to members. LXPs are innovative in their prioritization of personalized learning experiences for each individual learner. Let’s dive in. What is an LXP?